Finished: June 2017
Role: Designed and programmed the menu/in-game UI/UX. Designed the lore and narrative
An experimental collaboration project between Ubisoft and NHTV to create a game based on their existing IP in VR. There are no plans for commercial release.
Winner of Best NHTV Gamelab Game 2015
Finished: June 2015
Role; Designed in-game UI, Designed puzzles, Filmed and edited the trailer
A puzzle game where players have to place bombs to produce destruction chain reactions and save their kingdom.
Finished: April 2016
Role: Designed the UX, Created and edited SFX
A simulation based game where players assume the role of giant mech pilots in VR. Players have to manually aim and walk as if they're controlling a real gigantic robot.
Finished: February 2014
Role: Level design, Aquiring music tracks
A shooter-based game where players have to adjust offset and amplitude of sound waves to mute incoming sound waves based on the music's rhythm.