Currently still in progress
Role: Designed and worked on the menu/in-game UI/UX, Designed the lore and narrative
An experimental collaboration project between Ubisoft and NHTV to create a game based on their existing IP in VR. There are no plans for commercial release.
Winner of Best NHTV Gamelab Game 2015
Finished; June 2015
Role: Designed in-game UI, Designed puzzles, Filmed and edited the trailer
A puzzle game where players have to place bombs to produce destruction chain reactions and save their kingdom.
Finished: February 2014
Role: Aquired music tracks, Level design
A shooter-based game where players have to adjust offset and amplitude of sound waves to silence their loud neighbours.