Steven Lee Dias Morais

UI/UX Designer, studying at NHTV University of Applied Sciences

Latest Work

Assassin's Creed Da Vinci's Workshop

Finished: June 2017
Role: Designed and programmed the menu/in-game UI/UX. Designed the lore and narrative

An experimental collaboration project between Ubisoft and NHTV to create a game based on their existing IP in VR. There are no plans for commercial release.

Bomb Voyage

Winner of Best NHTV Gamelab Game 2015
Finished: June 2015
Role; Designed in-game UI, Designed puzzles, Filmed and edited the trailer

A puzzle game where players have to place bombs to produce destruction chain reactions and save their kingdom.


Date of release: 1 February 2016
Role: Produced the game, Designed in0game UI, Designed bgm

An escape room game created in 48 hours during 2016's Global Game Jam.

Mech Simulator

Finished: April 2016
Role: Designed the UX, Created and edited SFX

A simulation based game where players assume the role of giant mech pilots in VR. Players have to manually aim and walk as if they're controlling a real gigantic robot.

Grandma Decibelle

Finished: February 2014
Role: Level design, Aquiring music tracks

A shooter-based game where players have to adjust offset and amplitude of sound waves to mute incoming sound waves based on the music's rhythm.